The Museum offers a new kind of experience. It is the live enactment of digital escape-the-room games. You and your friends will be put in a specially designed place from which you will have to escape by elucidating a mystery that has remained unsolved for a decade.
Real escape games entail finding clues that lead to the solving of puzzles, the final goal of which is the escape from the space specially built for this game. This can take many forms but is usually composed of one or a set of chambers. In the latter case , the rooms can either represent different levels (thus, after a new chamber is opened, the one before it no longer has any significance) or create a co-dependan ensemble. For the museum we have opted for the second option. There are real escape games in Japan, America, Australia, UK, Canada, Switzerland, Spain, China and Hungary. Recently the concept has also appeared in Romania (in Cluj-Napoca and Oradea for now ). This type of game was born out of the desire to transform the digital escape the room format into a reality.
“We thought this(real escape game) might be something that was needed yet that had never been created anywhere before. We live in a world where we can theoretically do anything we want. It is, however, so difficult to really feel free in our actions and really have fun with others. In the adventure, you can escape if you fulfill your role. The game was created so that anyone with good ideas, creativity, and good communication skills can manage to escape. But there aren’t many places like this around us. This place creates a kind of energy that was needed, yet never created anywhere else. When confronted with time limits and confined spaces, people think outside of the box and really have a blast.I often think that the normal life we lead could become meaningful if we changed how we look at it. Imagine if there was a secret code underneath this desk, or if a key was hidden under the sofa, or if the young man next to you had a secret letter. If you look at the world as if it were an adventure like this, I think it would be kind of nice and mysterious. I always hope this new and engaging REAL ESCAPE GAME can make your life more thrilling. If this game could become a bridge between reality and adventure, we would be so proud of ourselves to the point we’d be satisfied with our lives even if we just got wasted on beer for the rest of our lives.” Takao Kato, creator of the first real escape game